The best IDE you can code in is Intellij Idea which it's free version fully support LibGDX coding in windows and OSX. So you write your game using java 6 syntax but with libraries provided by LibGDX. Actually android is a subset of java 6 library and syntax of 7 as API 14+, I believe the same is true for LibGDX. the new version just have some new programming features which is provided by means of new syntax or libraries. Java version doesn't differ, you learn 6 you can code in 7. It's good for 2D games, but can be hard to make 3D ones. But there some third party editors for Physics, Body and tiled maps. If you want editor like unity, libgdx doesn't provide that. All you have to do is to compile for required platform which can be android, windows, html and IOS (for compiling to IOS you must be on OSX). You just must consider different devices resolution, interacting device like touch, gamepad, keyboard and mouse. If you write your game in LibGDX, there is no need for transporting or code modification, gradle will do all the neccessary work for you when compiling.
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